Set walk direction on rotation change

hi,

i’m attempting to get my character to turn a corner but the issue i am running into is that the controls still make the character walk in the same direction instead of the way it is currently facing. Using 2D controls for left and right, see below

character controller settings

character movement input

t

demonstration video

Use Orient Rotation to movement in the Character movement component.

I have that enabled, as soon as I use left or right keys it turns the character, not sure why this is still happening.

i believe I’ve found an appropriate solution for this, creating 2 input mappings has this working,

control set 1

after moving to a different direction, control set 2 applies

working