So I thought about doing it that way, putting the creation of the widgets in the gamemode, but then I realized I’d have to make two gamemodes, otherwise I’d have the main main menu on every level. Which I guess making two game modes isn’t that big of a deal, just something a new person like me might have some trouble with. I decided to take one more crack at getting a work around, considering that get all widgets of type is glitched. I thought, hey, what if I just set references to the widgets in the level blueprint and then made those variables public, I should be able to see them right? But I can’t see them from anywhere else.
Is this normal or am I just doing something wrong? I’m guessing if it was that easy you would have told me.