I am following this video tutorial on how to punch a target with control rig:
“https://www.youtube.com/watch?v=uuFWqFExlW4&t=167s”
Its a great video on how to set up dynamic animations using control rig. But I’ve run into an issue when trying to use the dynamic animation in the default ThirdPerson_character BP(I am adding what was show in the video to the default third person template project). I have narrowed down the issue back to the Control Rig itself:
Within the Control Rig and while setting up my punch animation, the whole thing works as intended. But the second I try to play the animation in game, it ignores the control rig. I know the control rig is settup correctly in the Anim graph, and I’ve passed the correct values(I put print nodes in the Control Rig at certain points to test if values were passed correctly, as well as to see if the AnimGraph was correct.).
Through trial and error and many print nodes, I found that everything in the control rig works when playing the level, accept the final Node that Sets the Spines new transform. The Offending Node refuses to “activate” in a sense, and I cant tell why. All the values passed into it are changing correctly, but the node itself doesn’t “do what its supposed to”.
if anyone can help me understand why the Set Transform is not working or can show me an implementation of the video into the ThirdPerson template, that would be appreciated