Set Timer by Event not firing

Technically, no. Somewhat tricky. What you can do is to dereference it, remove it from a parent / any container… and wait, hope for the best:

This may take 30-60s for the Garbage Collect to actually release memory. It clumps up objects together and then removes them in batches.

Well, I just ended up making it work by using Event Tick instead of the timer. It shouldn’t affect performance since it’s only a simple menu, but that bug is strange nonetheless

Might be late to the problem but If your game is set Paused, “Timer by event will not fire”
Only things not related to the time of the world meaning Tick and other events will fire

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