I don’t get any errors when play stops, even if I move a slider and close game right away. You think the timer can fire after the game instance is destroyed? Maybe I don’t get error only because my timer doesn’t fire at all.
I don’t know how to check if I launch a new timer each time SetTimer node is hit, since I don’t know how to to convert timer handle into string… Do you know how to do that?
And even if it is a new timer each time, this node must create multiple timers, and each of them should fire, but in fact no timer fires, execution sequence of that event is never executed, it is seen in debug…