Set Texture Target not setting anything?

Okayyyy, I think I understand what you mean now, in that the part I showed isn’t actually writing any values to the CurrentPhotoRenderTarget. I’ve changed the blueprint around like so, and followed the rest of the tutorial up to having the gallery on screen, but it still doesn’t seem to actually save any of the images as a new instance? I’m not quite sure how to explain what I’ve done so I’m just going to attach some pics of the blueprints.

PhoneCamera Widget (PhotoCamera in the tutorial)

IndividualPhoto Designer

IndividualPhoto Graph

Gallery Designer

Gallery Graph

CustomPlayerController (Photo Mode entering)

(Loading Gallery)

Thanks for your help so far I really appreciate it!