Set Static Mesh" function and Static Mesh component in Level Blueprints broken?

#Mobility = Moveable

Static Mesh’s wont change their mesh unless they are set to Mobility::Moveable

:wink:

I encountered this same issue when trying to set Static Meshes via C++

I do believe it is expected behavior, because the shadow shape and lighting has to change if you change a static mesh, and Mobility::Moveable uses all the dynamic lighting fabulousness of UE4 :slight_smile:

Rama