i managed to get this working somehow, but when server creates session, it sets skeletal mesh and when client joins, he sees old mesh of server, clients mesh is then updated, but server mesh dont.
how to manage it via steam?
i managed to get this working somehow, but when server creates session, it sets skeletal mesh and when client joins, he sees old mesh of server, clients mesh is then updated, but server mesh dont.
how to manage it via steam?