Set rotation on instanced static meshes

Quote me when you reply so i can get a notification :slight_smile:

Nmesh is nothing, just the Number of meshes you want to add.

If you want for the rotation you can use this https://docs.unrealengine.com/en-US/…ion/index.html

You are okay with making a vector to spawn meshes?
Using the loop to rotate the vector ?
Once you spawn the mesh, pin out his world location, and pin in the start of look at rotation,
then get the world location of the thing you want the meshes point at, maybe the center of the actor?
so fet the reference to “self” pin out the world location, and pin in the target of look at rotation,
use the return value to set the rotation of the static mesh.

is simplest doing it than reading it