Set rotation on instanced static meshes

In your actor right click and write Add static mesh component , (is in add component- common group, like in your image)

that node will create an empty static mesh component, then you need to “set static mesh component” to say wich model you want to show,
also use set material and set location and rotation…
Like in the Blueprint.com stuff… be sure that every node will have a target , you need to plug in the return value “the reference” of the new static mesh.