Set random value text on button?

This is still quite unclear. There’s no such thing as Loading widgets on screen - this has no meaning in UE4. Can you clarify?

Are you going to be creating a new widget every time? Or simply showing / hiding an existing widget? It’s generally just this:

310097-annotation-2020-08-13-183722.jpg

You may want to call it when the widget is Constructed / Initialised. Or call it via a custom event when you believe it needs updating.