Just want to thank you for considering to help me out! Attaching the actor to the pawn is what I did initially, but unfortunately the approach comes with issues:
- the collision of the actor is removed, as the parent (pawn) collision dominates. I could stick the block into a wall.
- because it’s not a physics simulation, if I were to move the block off a ledge, it would stay in the air rather than fall down, which just would defy player expectations.
I also tried using a physics constraint while attaching, and it has almost all the issues as above, but the interactions with other physics actors work.
Honestly this would be just super easy if I could just get the correct velocity of the pawn and apply it to the block…