Set of 100 very basic actors made out of 5 primitive (cube) meshes cause extreme performance issues

Hi
I recommend you to use a different approach when it comes to having that many objects
take a look at Static Mesh Instancing feature in Unreal. i am not sure going to help your case or not since you didn’t give us enough information about your project or the purpose of your test. till then maybe this links can help. Cheers!

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