Set Niagara custom primitive data

Hi, I’m on Unreal 5.3.2 and I’m using a Niagara system with a mesh renderer. There is a way to use custom primitive data in the Niagara meshes? Can’t find in the binding list of the mesh renderer.

I can set custom primitive data in a Niagara Particle System Component inside an actor, but it’s not used.

Thank you!