Set Multiplayer Name

Thank you very much 8shadow8, looks like exactly what I’ve been trying to work out after having a flick through it. I’ll watch the whole thing and see if it helps me get a handle on it =)

Update
Those tutorial stream videos were exactly what I was after! There was an issue in the second video though with the clients not getting the server name when they join the game though, I solved it by adding in a delay to the ThirdPersonGameMode blueprint. Put a screenshot here in case anyone else has this issue: http://i.imgur.com/opIZWnt.jpg

I have no idea why adding the delay works, but it does. Can anyone offer an insight onto why??