Thank you Jamendxman3, using that info I’ve managed to get a unique name happening for the server and client(s). But it’s still pulled from the player state.
What if I wanted to say, set the name to ‘server’ when a player clicks host and ‘client’ when they click join? I’ve tried storing in a variable inside a custom player state, but returns nothing when the player creates or joins a session. It seems like maybe the player state is cleared when the player transitions a level or something perhaps?