Set material in a child actor blueprint from aother actor blueprint (Running only in Construction script)

Thanks for the quick reply! :star_struck:

I got it to work but now I ran into another problem :sweat_smile:
The Child Actor Blueprint B and C must be dynamic to replace, it must be possible to replace them with another bluepirnt.

For example:
Blueprint B can be replaced with a Blueprint D which also contains meshes

I’ve been thinking of building it with structs. but I can not select specific blueprint actors in structures