Set line trace to target mesh of another blueprint

Do you need the vehicle collision channel? If not, I have a easy way without too much setup.

  1. Replace your “line trace by channel” with “line trace for objects”. This will get you options, what collision channels to check. The line trace works exactly as your line trace just with collision channels instead of using the visibility collision channel.
  2. Just drag out from the “object types” pin and then click on “Make array”. Select “Vehicle” in the array and that’s it. Now just go to your top drawer collision box in the viewport and change your collision to “vehicle”.