Set input mode UI only makes inputAxis Value stuck

Hey @rit, thanks for the tip, it worked perfectly for me !

What I did is inside a BlueprintFunctionLibrary, I have the following

BPFL.h


UFUNCTION(BlueprintCallable)
static void flushInputs(const APlayerController* PlayerController);

BPFL.cpp


#include "GameFramework/PlayerInput.h"

// ...other includes and code for other things...]

void UBPFL::flushInputs(const APlayerController* PlayerController)
{
PlayerController->PlayerInput->FlushPressedKeys();
}

This gives me a node inside blueprint that I can place before or after the Input Mode.

And that fixed my issue !
Thanks again :slight_smile:

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