@illYay Yes what you wrote in your last post is what I also adopted. I am still left with the double click issue.
@EliasWick Not sure what you mean to be honest. I think illYay and I want to achieve the same’ish thing: Having CommonUI handle its input and what ever it can not handle pass through to the game. What you suggest would work if you are switching between a menu and the game with like in the content example. But if you have a ‘menu’ aka CommonUI elements on screen and want the user to interact with it and also at the same time let the user pan the camera and trigger actions in the player controller, this is what does not work right now.
@xi57 But as we pointed out earlier, that CommonUI at several places catches all inputs and blocks them without the snippet from Lyra (what Jamil and illYay mentioned). Can you be more specific? And keep in mind that we don’t use Lyra as a base.