Set Input Mode Game and UI errors

Hi and hello again ,

Concerning the infinite loop: I suspected as much but did not think this could be this way intentionally. I guess that is why this event is called “construct” and not “constructed”. My mispinterpretation. Still, could a delay break a circular dependency?

As for the other Questions:

  1. Yes I can reproduce it

  2. No, I have a custom Player Controller so this option does not exist

  3. Text files are not allowed and I have too many characters to post it here so I had to take screenshots

[edit]I missed the seventeen… sorry

Hope I did not miss anything.

So from my point of view there are at least 2 Problems here:

  • The mouse does not lock to the viewport but the window.

  • The lock can be broken by moving the cursor against the edge and
    clicking wildly at the same time.

I suspect the click on the viewport breaks the lock because the viewport is not the lock target so i see this as consequential error.

:

Watch the picture again. I casted from Widget to UserWidget, not the other way around :wink:

I did not test if the casting failed though, but since the Widget was added to the viewport I do not think it failed.

Also I never set the Game Input Mode in more than one place.
PC_Edgescrolling… well we started with the edge scrolling tutorial. It will be renamed/replaced later.

The Multiplayer is a good point. As you’ve seen I used created the widget in the player controller in the guide above. I think the Example is as you suggested?

Thanks to both of you for your time and the help you provide!