The game and ui input mode prioritizes the input to the ui before the player, so in order to keep the controllability of the player character, I’d use the game input mode, and forward the necessary inputs to the widget, which I is what I’ve done here. I used the game input mode and forwarded these three controls to the widget reference, in order to control the widget, while holding the controllability over the player character.
My apologies, I should’ve given a better explanation before hand.