I have deleted the branch out (ray casting), as this is not the cause of the problem.
Nothing else has been changed, except for the layout.
- So from the event tick, the ‘false’ branch of ‘view mode’ is running all the time.
- Then when a right-click is found, the blueprint checks the distance between the original mouseclick, and the current mouse position (in pixels).
- If this amount exceeds 10 pixels, then the ‘view mode’ is set to ‘true’.
- This results in ‘Set ignore look input’ to be set to false, therefore movement of the mouse should move the camera.
I will also post a video of the problem soon.