'Set Ignore Look Input' delayed response

okay, I can’t see what SetIgnoreNewLook function looks like, so I can’t really tell what might be causing the lag.
But I do see that in last screencap, there is a weird redline right for the branch node.
See, you are using the result from a different execution line, which might or might not occur in the order you’d like it to happen.
So I’d fix that immediately, in ghost busters, you don’t cross beams, in UE4, you should never rely on results from another execution line.
By clean up any of that, and then try to see where the actual problem is.