Thanks for responding!
This is what it prints. It fails to set, but it only mentions the server so you might be right about not reaching the client.
I tried putting the same code in the player pawn. This way the code should run on both the server and the clients, since the server and the clients should each have their own copies of the pawn.
This didn’t work either, but gave me the following print out:
Both pawns execute the code on the server and each client (6 prints total), but everything fails to set paused, regardless of who runs it or where they run it.