I’m trying to ‘translate’ this c++ into blueprints
FSceneView* UPortalPlayer::CalcSceneView(class FSceneViewFamily* ViewFamily, FVector& OutViewLocation, FRotator& OutViewRotation, FViewport* Viewport, class FViewElementDrawer* ViewDrawer, int32 StereoViewIndex)
{
FSceneView* view = Super::CalcSceneView(ViewFamily, OutViewLocation, OutViewRotation, Viewport, ViewDrawer, StereoViewIndex);
if (camCut) view->bCameraCut = true;
return view;
}
I’m looking for the SceneView’s “CameraCut” variable. The above code works flawlessly in C++, but I’m trying to move entirely into blueprints.