"Set Game Camera Cut this frame" doesn't work

Thanks.
Once the player camera passes the portal threshhold there is an “extra” unwanted frame while the player is on the ‘wrong side’ of the portal that needs to not be rendered. I don’t want it to go to black, I just want that single frame to be skipped.

Basically, The player camera is checking every tick if it’s transitioned from one side of the portal mesh to the other. The frame where it does transition is the same frame it teleports… but it’s still showing the stuff behind the portal for that single frame.

In a single tick, the player is “in two places at once”, behind the portal before the teleport, and at the other portal after the teleport. I want it to display the “after” the teleport portion of the ‘tick’.