Set blueprint actor variables per level automaticly from e.g. GameState

I use an approach where I have an actor (aka Level DB/Config) that’s placed in the level. It has custom configurations for all my “Special” actors and events. Game Mode gets a reference to it and then sets the appropriate variables in the GM & GS.

I also use Data Tables for level specific configs. The GM uses a value in the Level DB to read the correct data table.