Apologize for the Necro on this but I need this exposed to blueprint as well and have some code changes to provide to expose Angular Rotation Offset in Blueprint for anyone who comes across this looking for a solution.
So here it is:
ConstraintInstance.h start at line 361
/** Sets the Angular Rotation Offset
* @param AngularRotationOffset New offset
*/
void SetAngularRotationOffset(const FRotator InAngularRotationOffset)
{
ProfileInstance.AngularRotationOffset = InAngularRotationOffset;
UpdateAngularRotationOffset();
}
PhysicsConstraintComponent.h start at line 265
/** Sets the Angular Twist Motion Type
* @param AngularRotationOffset New Offset
*/
UFUNCTION(BlueprintCallable, Category = "Physics|Components|PhysicsConstraint")
void SetAngularRotationOffset(const FRotator AngularRotationOffset);
PhysicsConstraintComponent.cpp start at line 654
void UPhysicsConstraintComponent::SetAngularRotationOffset(const FRotator AngularRotationOffset)
{
ConstraintInstance.SetAngularRotationOffset(AngularRotationOffset);
}