Set "Angular Rotation Offset" through BP

Apologize for the Necro on this but I need this exposed to blueprint as well and have some code changes to provide to expose Angular Rotation Offset in Blueprint for anyone who comes across this looking for a solution.

So here it is:

ConstraintInstance.h start at line 361


    /** Sets the Angular Rotation Offset
    *    @param AngularRotationOffset New offset
    */
    void SetAngularRotationOffset(const FRotator InAngularRotationOffset)
    {
        ProfileInstance.AngularRotationOffset = InAngularRotationOffset;
        UpdateAngularRotationOffset();
    }

PhysicsConstraintComponent.h start at line 265


    /** Sets the Angular Twist Motion Type
    *    @param AngularRotationOffset New Offset
    */
    UFUNCTION(BlueprintCallable, Category = "Physics|Components|PhysicsConstraint")
    void SetAngularRotationOffset(const FRotator AngularRotationOffset);

PhysicsConstraintComponent.cpp start at line 654


void UPhysicsConstraintComponent::SetAngularRotationOffset(const FRotator AngularRotationOffset)
{
    ConstraintInstance.SetAngularRotationOffset(AngularRotationOffset);
}