I am trying to create a simple turn in place system and the way i figured out to do it is to take the whole player actor (or capsulcapsule component) and if the camera/actor rotation exceeds 70° then the actor or capsule should rotate and match the cameras rotation, however it only happens once per tick or something?
I have connected mousewheel inputs and only a fraction of the desired rotation happens during the individual mouse wheel input when i would want the full rotation to happen during that input.