Set Actor Rotation updates seemingly only once per frame?


I am trying to create a simple turn in place system and the way i figured out to do it is to take the whole player actor (or capsulcapsule component) and if the camera/actor rotation exceeds 70° then the actor or capsule should rotate and match the cameras rotation, however it only happens once per tick or something?
I have connected mousewheel inputs and only a fraction of the desired rotation happens during the individual mouse wheel input when i would want the full rotation to happen during that input.

How often is AOYaw updated? Because if it’s updated every tick, it’ll go below 70 as soon as the body starts to turn (assuming camera doesn’t rotate with the body) which means it’ll only update when you press or release the mouse wheel after that.

You likely need another flag when auto-turning is on/off.