Set actor rotation not working after set simulate physics

Hey @_e_92 !

May I ask why are you turning off physics? If it is to avoid collisions you can set the collision channel to ignore all or NoCollision.

I don’t know if turning off/on physics on runtime for an actor actually works as you intend.

EDIT: Looks like turning on physics on an actor detaches the components from the Root, that could explain as to why it isn’t rotating

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