Set Actor Rotation not updating smoothly

You have to multiply by Delta Time so the rotation is smooth and framerate independent. The Tick event already brings that value for you:

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Mind that Delta Seconds is a very tiny float number (perhaps 0.016 or so, depending on frame rate, of course), so you’ll have to multiply Delta Seconds by some larger number (1000, perhaps more, or less) so you have the desired rotation speed or “feeling”.