Set Actor Location Not Working

the point of the print screen node was to make sure that I was actually getting correct location vectors out of the get distance at spline node so i knew the problem was with the set actor location node

When you say the full setup. what else do you need… I have a looped spline that I’m getting the location along the line with a float that increase by 10 every tick… ideally the result would be the character slowly moving alone the spline… I’m not aware of anything else I should need to make it work… the actual scene only has a race track the spline is created around