I’m having some issues doing a simple follow spline test in BP, simple enough, i’m trying to move a character along a spline, updating the distance alone spline every tick.
As you can see in the attached screen shot I query both distance and rotation alone spline which feeds into a set actor location and set actor location node… the rotation works while no matter what I do the character is always moved to 0,0,0… regardless of if it has movement data being pumped into it or I have a singular world space value entered into it.
Anyone know what i’m either doing wrong or why this isn’t working?
and thanks
for any help