Maybe i explain it wrong is acctually really simpel i have a portal and my enemy ai move to this portal. All i need is to get the location of this portal so the “ai move to” node knows where the location of this portal is.
So i get in this enemy ai blueprint a reference to the portal then i use “get actor location” node and hook it to the portal then this location to the “ai move to” node but then it reads any time wrong location of this portal and sets it to 0.0.0
So how can i make that the ai move to recognize the true location of the actor (which is this portal) ? It shouldnt be hard is so basic and it dont work for some reason