Set actor location and rotation without disabling physics?

#PrimitiveComponent

/**
	 *	Set the position of all bodies in this component.
	 *	If a SkeletalMeshComponent, the root body will be placed at the desired position, and the same delta is applied to all other bodies.
	 *
	 *	@param	NewPos		New position for the body
	 */
	virtual void SetAllPhysicsPosition(FVector NewPos);
	
	/**
	 *	Set the rotation of all bodies in this component.
	 *	If a SkeletalMeshComponent, the root body will be changed to the desired orientation, and the same delta is applied to all other bodies.
	 *
	 *	@param NewRot	New orienatation for the body
	 */
	virtual void SetAllPhysicsRotation(FRotator NewRot);

#Usage

Mesh->SetAllPhysicsPosition

or

SkeletalMeshComponent->SetAllPhysicsPosition

#:)

Rama