#PrimitiveComponent
/**
* Set the position of all bodies in this component.
* If a SkeletalMeshComponent, the root body will be placed at the desired position, and the same delta is applied to all other bodies.
*
* @param NewPos New position for the body
*/
virtual void SetAllPhysicsPosition(FVector NewPos);
/**
* Set the rotation of all bodies in this component.
* If a SkeletalMeshComponent, the root body will be changed to the desired orientation, and the same delta is applied to all other bodies.
*
* @param NewRot New orienatation for the body
*/
virtual void SetAllPhysicsRotation(FRotator NewRot);
#Usage
Mesh->SetAllPhysicsPosition
or
SkeletalMeshComponent->SetAllPhysicsPosition
#:)
Rama