Are you sure you have Seamless travel disabled? Because this is only when doing non-seamless travels.
The way clients are being catch in my case it’s the default way unreal manages them, so I shouldn’t need to change it in order to make it work.
Are you sure you have Seamless travel disabled? Because this is only when doing non-seamless travels.
The way clients are being catch in my case it’s the default way unreal manages them, so I shouldn’t need to change it in order to make it work.