I’m using UE5, Steam Subsystem and servertravel. Everything is working fine.
But let’s try to solve the problem:
- It is crucial how you catch your clients
- In my case, they are all in an lobby. So in the game mode I use “HandleStartingNewPlayer” and not “OnPostLogin”
-
The server travel command I use: servertravel/Game/Maps/Level01
(the first 2 will be the same. The rest depends on your folder structure and the last one is the level itself) -
Make sure you added all needed Levels at the packaging options (advanced - Maps)