Server Time

Hi,

UE4 supports the “Now” function where I can gat date and time from local computer. But how is about to get time and date from server? I also seen, the is the “UtcNow” function. But as the description sais, it gets also time from local computer. As I understand it just calculates the utc time from local time.
But I need the server time, so the time is just the same for all players.
I thought I have to go over server functions/nodes like “switch has authority” but I’m not quite sure.

Thanks for your response.

Replicate to server -> Get local time of server and store in a replicated value clients can get.

Basically you replicate to server so you do the “now” on server which gives server time. and then you just store that value in a variable clients access.