Server mechanics

Multiplayer is harder (when hit), than it looks from afar :wink:

I would suggest you get really, really familiar with Networking and Multiplayer in Unreal Engine | Unreal Engine 5.5 Documentation | Epic Developer Community

Other than that - I am assuming only one of your clients attaches the object. What must happen:

  1. The request for attaching must reach the server through a RPC.
  2. The server must notify all clients to do the same attachment either through replication or through a multicast event.

Hope it helps and happy reading :wink: