Ok after hours of debugging and editor crashes, im still not able to create a client standalone.
Target:
- Create 2 independant instances of the game one on Server and one for a client
- both have no connection yet
This is where it fails.
When i debug these the following happens:
- GameInstance for Local Player (PC 0) is instanced.
- when the delay is hit, the construction of PC0 is fired -> First Player Controller established.
- after that the second GameInstance is running
- when the delay is hit the game crashes and no PlayerController for the future Client is established.
Bumped my head on my desk a few times… still no progress