Server Client Preparation and Practice

Ok after hours of debugging and editor crashes, im still not able to create a client standalone.

Target:

  • Create 2 independant instances of the game one on Server and one for a client
  • both have no connection yet

This is where it fails.

When i debug these the following happens:

  • GameInstance for Local Player (PC 0) is instanced.
  • when the delay is hit, the construction of PC0 is fired -> First Player Controller established.
  • after that the second GameInstance is running
  • when the delay is hit the game crashes and no PlayerController for the future Client is established.

Bumped my head on my desk a few times… still no progress :smiley: