You can change the Keep/Restore setting by right clicking on the section, and changing the “When Finished” property in the properties sub-menu.
That sounds just what I need but I don’t get a properties sub-menu for the property I’m keyframing (a Blueprint variable).
As per screenshot, the variable Speed controls speed of rotation of a cube in a blueprint. The behavior is correct while sequencer plays but can’t find any way to keep Speed at end of the sequence active in the level (Speed always jumps back to defaul set prior to playing Sequence)
Note - this wasn’t an animation blueprint (is that the issue?) because I can’t work out how to get reference to static mesh component in animation blueprint