hey ,
that happens only if i use c++ class with component structure that i showed. i dont need to add extra actor record for weapon mesh to appear there in capsule.
If i create BP only weapon actor than everything is ok.
hey ,
that happens only if i use c++ class with component structure that i showed. i dont need to add extra actor record for weapon mesh to appear there in capsule.
If i create BP only weapon actor than everything is ok.