Sequencer - Recording Character Bugs

Hello ,

Unfortunately I cant send this project. Weapon Actor has structure like i showed earlier to you. On PostInitializeComponents of Character it is spwaned by

	FActorSpawnParameters Params;
	Params.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AlwaysSpawn;
	Params.bAllowDuringConstructionScript = true;
		FTransform SpawnTM(GetMesh()->GetSocketTransform(SocketName));
		BaseHandWeapon = GetWorld()->SpawnActor<AWeapon>(WeaponClass, SpawnTM, Params);
		BaseHandWeapon->AttachToComponent(GetMesh(), FAttachmentTransformRules::SnapToTargetIncludingScale, SocketName);