Sequencer not playing morph targets from animation

Nothing worked. It’s weird though when you record or render an image sequence the morph works or shows up in the final renders if you have it set up in blueprints first to fire upon begin game play event even though I’m not running anything in simulation. It’s as if the game start Play button or event is the same as the render button on sequencer but it doesn’t show up in the sequencer viewport while it’s recording or on playback only in the final rendered images. Hope solution is quick on this one.