It seems like the issue is with keyframe syncing during movie render. Try double-checking your sequence settings, ensuring your actor is fully initialized before the sequence starts, and making sure you’re using the Level Sequencer for rendering. Also, ensure “Use Controller Rotation” is disabled if needed, and consider increasing warm-up frames or checking for any caching issues. If the problem persists, try a simpler test sequence to isolate the issue. Just like troubleshooting Scarlet iOS, isolating variables can often reveal where things are going wrong.