Hi !
When I add tow animations on the sequencer, (Match a previous bone) and want to merge the end of the first animation, with the start of the second one to get everything more fluid. The character try to reach an other location, then came back to the good one.
1st animation is mocap by myself, (Move automaticaly)
2nd animation is a loop ActorCore, (stay in place when moving)
How fix that ?
I do not set Root Motion, I don’t know I had to do (or not) such a thing.
In both animation, I don’t find where to check or change that parameters.
When I double Click on the animation “details” window is completly empty.
When I right click to the animation on the sequencer, I don’t find this parameters to.
If you think about “end animation” parameters : “When Finish”, I already tryed the 3 posibilities.
Project Default / Restore State / Keep State got the same result.
So, in the Translation retarget option of the animation. Change Pelvis “animation” to “Skeleton”. The root are now moving with the characters… (Or character is animated but stay in place) So when we merge the both animations, is finally corect.
But we lose the real movement “in the ground” of the motion capture and have to manualy move the character with Transform point in the sequencer.
Because in my case, Root have no data. That why everything bug.