Sequencer Custom Event not Firing

Hi, I’m working in UE 4.19.2 and to make Events be triggered by Events in Sequencer I need to add Event Receivers not only in Level Sequencer but to the Event Track as well. And to add there the Actor/ Blueprint needs to be added to Sequencer before.

Additionally, I noticed that the nodes executing after a specific time are not triggering the output. I needed to create another custom event to trigger node normally executed in a chain.