Sequencer Custom Clock Source

Hello,

I’m working on a project and I believe the Custom Clock Source option in the sequencer frame rate drop down is what I need. Despite some fairly extensive searching I can’t find any documentation on how to implement this. Presumably I’d need to create a module that implements a specific interface in an actor, but I can’t find that info anywhere. Does anyone have experience with that feature?

So interestingly after I made this post, it showed up as one of the sources on the AI summary, and suggested an interface called IClockSource. This seems like a reasonable name for the interface, but there seems to be no sign of it on Google and searching the UE source code doesn’t find it either. Seems like maybe the AI made it up?

Eric

Apologies there’s no documentation on this.

In C++, if you create a class that derives from IMovieSceneCustomClockSource and implement OnRequestCurrentTime, you can control how you want Sequencer to advance the clock.