Hi ,
- Yes the animation is jittering outside of sequencer, but not in Maya. I have switched off all animation compression in Unreal, but it still jitters. Can I upload the exported bone animation and original maya file here?
- I animated a camera in Unreal, when you rotate it and save keys, the Z rotation jumps to the other side of the curve. This happens a few times and other times it works fine. I have to go to the curve editor and bring down the z key below to this side of the 180 degrees. Try rotating and keying the camera a few times and you should be able to catch this.
- I created a socket in a bone, and then attached a static mesh to the socket using the attach track. It was offset as expected. Then when I moved the object in the editor into place, the static mesh transform track suddenly started recording the transform based on the Bone transform, which of course caused the mesh to jump when I moved the slider.
- I keyed the camera and then moved to another position in the track, then dragged the camera in the editor. When I released the mouse, it snapped back to the earlier position, without me touching the track.
If this is still unclear I could attach some videos to the bugs to show you the issues.
Thanks.
Manish